sweep range and he throws a sonic boom. Far range combat can be your main problem , you main only option is to use the forward moving Double Lariat as a pressure tool. His Double Lariat is near perfect now that you can move forward/backward and also his Spinning Piledriver is more dangerous than it was in WW (altough less prone to tick throw habits). Most people don’t realize but if your opponent has activated a CC you have like 1 or maybe 2(not sure) frames to counter it before they can land a Valle type cc. and even after THAT 3rd spd you COULD throw in the run up CC into spd for quads. Meaty c.mk/smk SPD, c.lp x2 into SPD, c.lk into SPD, these are the most common and useful. Though Zangief's V-Trigger 2 greatly increases the damage of his command grab and allows him to combo into it, it really isn't worth it to finish a combo with it … mostly by kick lariets and jab gloves and even if you get hit while building by sonic booms, fbs, ect. airplane punch wears off. swat attack this hits him out of everything) and it also gets you close. Get the timing of his ducking I love this game!Subscribe! Super Street Fighter 4 match 2 Zangief Vs Akuma. Mostly by kick lariets and jab gloves and even if you get hit while building by sonic booms, fbs, ect. This will almost always grant you a double hit with Street Fighter Zero 2 Alpha só foi lançado no Japão para os Arcades. ; Medium Punches can reach further and they are quite good in the standing position. but this will leave you close enough to 360 him, a more than fair exchange. 1.1 Players to Watch; 2 Moves. This is very good vs opponents with no reversal, especially for the kill. 1 Introduction. once you see CC flash you should instantly either try to a)counter CC or B) kick lariet. the 360. Jump to: navigation, search. Worthless, at any lvl, except maybe 3. just markind and doctor drill dukeing it out again on super street fighter 4, copyright capcom. - $47.99. Contents. A non stop ground attack with occasional jump attacks is best here. Strikes and nullifies projectiles. it so that you boot only goes under his fist as he extends his arm. Basically, Rose has to do something strange like jump up strong or fierce. Zangief Move List. He is high tier, right below the top 4. If it grabs, Gief will flying power bomb the opponent for about 12% life. Follow. Meaty long low forward or low strong , standing forward, standing short all work as well. hell he can do meaty long low forward or low strong , standing forward, standing short. No ocidente, o jogo ficou conhecido por sua conversão para os consoles caseiros de 32 bits, onde recebeu o nome de Street Fighter Alpha 2 Gold e era parte da coletânea: Street Fighter Collection. Finally and this good way out of his lethal helicopter kick is to either 1- block the hits and Be careful Good ticks for a SPD are jumping forward knees or fierce splash into SPD (his bread n butter). Any seasoned Street Fighter 5 player should know that activating a V-Trigger during a combo will have a significant effect on the damage scaling of the combo. When jumping in your Graphically Bison and Dhalsim don't either other then their teleports. Street Fighter 5 Zangief Guide. out of the ball with a well timed airplane punch just as you do Honda Jogar Street Fighter 2 Endless, um jogo online grátis de aventura, happy wheels, pular, dificil e violentos. It is hard to reverse and can lead to big damage. Zangief is a massive fighter, weighing 400 lbs and standing slightly over 7 feet tall, placing him as one of the tallest characters in the entire Street Fighter roster. or so you can foot sweep him out of his ducking fierce punch. You can also knock him out of his stabs with standing He has a well-rounded moveset, average walk and jump speed, and three unique special moves for various situations. It will knock them right out of CC its instant. A great match for him,Psycho Crusher and Special Stomp can be defeated with your Double Lariat and Double Knee Press can be countered with a crouching jab,Dictador players main game will be poking you and to evade Spinning Piledriver,be careful about use your Double Lariat to push your opponent,Dictador crouching kicks can counter you easily. easily knock her out of the neck kick with a head butt. ... Zangief. Banishing Flat / Banishing Fist, Punishing Flat Zangief pivots and swipes with his hand. and fireball kick pattern is almost unstoppable. 2.1 Normal Moves; 2.2 Special Moves; 3 The Basics; 4 Combos; 5 Advanced Strategy; 6 Hitboxes. Kick AC is pretty much his best option for anti air and most ground attacks. (Pull down on the It was available only on arcades first, but after the breathtaking success of the game, the developers ported it to many other devices (including Nintendo Switch - … Combos Custom Combos. only one i’d say is not needed is jumping short knees, no specific use that forward knees don’t cover. The timing is tight but if done correctly the only way out of it is for opponent to wake up with a Reveral such as a DP, super,or CC. Startup: 5 / Adv: -42 (first hit), +7 (last hit), Startup:5 / Adv: -22 (first hit), +5 (last hit). Skills: Resistance to cold. n/a Rating. Uma super imagem te espera aqui, links para outros jogos da série Street Fighter, além de dicas que você não encontrar em qualquer lugar, Veja neste artigo todos os macetes e aprenda um por um, os golpes de cada personagem deste game Super Street Fighter II: The New Challengers. If you did the motion slow enough and they DID AC the super will come out. be close enough to start to use combos, #2 is best. 360 him as he lands, or 2- duck under it and just after he goes over you and Except for that he is almost identical to Ryu as far as Zan is concerned. also there are few other good anti airs with CC, if opponent is jumping at certain angles especially away when you activate, run towards them then quickly hit rh for his anti air rh into repeated gloves, Moves List Normal Moves. knock opponent down, time it so that you do aSHORT RBG(does not toss gief back as far as other kick variations) as they are getting up. This page was last edited on 5 January 2021, at 15:17. best chance is to handle him like a Blanka. I tend to not tick too much against higher skilled opponents as its common to be reversed so use sparingly.'. Any moment you have to build meter you should. All Details. This is Gief's signature grapple. the RBG will grab them throw them back in corner, land take brief walk forward and jump towards them, you should land right next to them on their first frame of getting up(different timings for different characters wake up times vary) do Russian Suplex (close one) the 2nd part of this grab will put Gief into the corner and therefore removing his normal push back that normally happens allowing Gief to recover then jump back toward opponent a 3rd time as they're getting up and be in range for a punch spd, and even after THAT 3rd spd you COULD throw in the run up CC into spd for quads. Lester Augusta. Playing next. This tactic also works good against an opponent who Since his debut in Street Fighter II: The World Warrior in 1991, Zangief has been portrayed with a beard and a mohawk, along with a uniquely-shaped formation of chest hair on his torso and on his shins. Dhalsim is to 360 him any time he makes a mistake and lets you get near. One attack that seems to Note that SPD in CC counts as a hit so if your opponent is attacking it will grab. You can knock him out of his headbutt MAGIC GRAB section. I would really like to see the grab hitbox on this cause you can be right up on someone and not grab. he can be knocked out of any charging punch with the air-plane punch( this also done without the duck it will usually result in a stuff or a trade. From Shoryuken Wiki < Street Fighter 2: The World Warrior (Redirected from Zangief (WW)) Jump to: navigation, search. Opponent cannot wake up and jump out of it if you timed it correctly. his speed and effective combos. Some people swear to giefs standing jab but I’ve played with it quite a bit, its just not Sims or ST gief properties so i tend to stay away. Zangief é um personagem clássico da série Street Fighter e fez sua primeira aparição no segundo jogo, em 1991. Fiquem ligados em nosso site, pois esta série dos jogos Street Fighter será bem longa e produtiva. This can be done with SPD or Russian Suplex or Running Bear Grab which can allow for another set of mixing up. Zangief is a national Russian hero nicknamed the "Red Cyclone". When he comes of the wall Não importa qual seja o seu personagem favorito, pois você vai aprender todos os golpes e vai sair daqui pronto para encarar qualquer adversário. Chest Splash: (Jump diagonally, ↙/↓/↘ + Fierce), Kamitsuki a.k.a. Sejam bem vindos a este artigo com tudo que você gostaria de saber Street Fighter II: The World Warrior. It […] thing that works well is learning to 360 him just as he starts to throw a sonic 2nd use of a CC is to use as anti air. This is specially annoying for shotos and heavy chars like Honda and Zangief. His signature fighting style is close up and wrestler based, with devastating throws and powerful base moves. From Shoryuken Wiki < Street Fighter 2: The World Warrior (Redirected from Zangief (WW)) ... 1.1 Color Options; 2 Moves List. On block: -12 (1 hit), -10 (2 hits), JUMPING + (far)- Running Bear Grab. your head butt (up and strong punch while holding up) works wonders. Try to lure him into throwing so against them do this FOR free when they have no meter. Do not use this move against multi hitting attacks such as akumas dp ect as it will get beat. 2 . 1 throw gets hit by it. Want to be an editor? $59.99. achieved by timing his footsweeps and using your roundhouse sweep( this will not How to Play as Zangief. I will gladly eat a few projectiles in order to build a bar or so of meter cuz his CC is the equilizer and its sometimes worth taking those hits to gain it just don’t get overzeolus and get dizzy from it. When you jump in over the sweep make sure that The President promised Zangief the country's full support in exchange for traveling around the world and showing off the might of the Soviet Union (and to improve his image abroad, an objective which Zangief wasn't made aware of). From Shoryuken Wiki < Street Fighter 2: The World Warrior. Contents. GI Joe Weapon Street Fighter II Zangief 1993 Original Figure Accessory. Iron Cyclone. The only problem with relaying on this to much is it leaves Kenny Omega was inspired by this guy. Although this is for the non HD Remix version and the grammar is bad, this is still a great clip. as well as his roll. its not easy. Gief really isn’t made for Delayed AC reversals so his best bet is to do like crouching short or jab in hopes they are going to AC it(specially if they’re waking up and you do it meaty)if they AC it you should jam 3kick lariet for the reversal. So against them do this FOR free when they have no meter. 1 Introduction. A sudden storm sends Zangief spinning to earth head-first. Zangief Street Fighter 2 Turbo moves Overview. 5 years ago | 28 views. A Zangief uses powerful close up attacks and his famous Spinning Piledriver. Supers… again not a great use of super meter for A2 gief. He can evade projectiles with Double Lariat and also can be used as a keep away anti air,but its vulnerable to sweeps and low attacks,use it wisely,but now you can 2-in-1 his crouching Short or Forward into Double Lariat or after a Cross up Body Press. Tick/SPD stuff Zangief is a character from the Street Fighter series by Capcom.He is a Russian professional wrestler whose fighting style is renowned for being powerful and close ranged. Watch some of Zangief's best tricks in Super Street Fighter 2 Turbo. punches (jab is best) if you just barely hit his claw. Now Zangief's only problem will be sweeps. why try to do twice as much for 5% more damage then a normal spd (if that)level 2 meter, eh… somewhat decent. Knock opponent down, time it so that you do a SHORT RBG(does not toss gief back as far as other kick variations) as they are getting up. +- Final Atomic Buster. Landing a Spd followed by landing and doing 2 quick (and safe) jab gloves ='s a full 1 meter, AC reversals. Zan's 360 can override her fake any lvl: df+rh xx lp gloves xN, ppp. This with the exception of Dhalsim is Zangief's hardest opponent. If you do find yourself with more meter try keepng your opponent blocking with standing shorts so you can Tick into a SPD once the CC ends. Finally, the Yoga Flame must be used with care and sparingly. works on the super punch if you hit him before he extends. Como Detonar O Zangief No Street Fighter 2 Hack M7. Lastly you can One good time to use the airplane punch however is if you are within his foot Pro wrestlers cower before his Piledriver. Another pattern to watch out for is his sonic boom roundhouse as you try to execute a 360 from maximum range, or if this is hard for you to time, Any closer and he will most remember to do this in the CC also. your limbs won't touch but the computer gives you a sweep. He single-handedly made the spinning piledriver a legendary pro wrestling move. http://bit.ly/1IBBVZVOfficial Facebook Page! Another thing , this goes to any char. with that being said there are few characters that are STUCK into eating a spd for free damamge if they have no super meter, Rose has no wake up reversals without meter, nor does Sakura birdie sodom or rolento Bison and Dhalsim don’t either other then their teleports. c.mk xx fp glove xN, SPD ender This cc hurts like a mofo, but c.mk has no range and must be done close, but damage is well worth it. It also inflicts the same amount of damage as the Heavy version. A level 1 should net you around 35 to 45% http://ggpo.net/dojo/replays/watch/204523/(couple level 1’s in that vid) A full level 3 can lead to sometimes 80% damage if done correctly. This is the move to use when close since it grabs characters on their first frame, thus the "Magic grab" more on this later. Request an account by joining the SRK Wiki Discord and follow the instructions in #server-info. Here are some things you can do: If your opponent is cornered it is possible to land the TRIFECTOR on your opponnent. Super Street Fighter 4 Zangief Ultra Combo. Follow. He grabs you, spins high in the the air, and comes down crasher you on your head. CC reversals. 19 abr. This is the only game outside of the SF2 series where Gief is pretty much going to pile drive you when he gets close. Basically standing short is a cancellable normal so if you think your opponent is going to AC your next move use standing short as bait and cancel into the super when they AC. Browse more videos. Zangief = Poder e força bruta ao extremo! Startup: 6. Her low fierce and I think her lv. meaning for example you won round 1, and its now round 2 and you have 10% energy or less to your opponents full or near full life bar. Report. that he is almost identical to Ryu as far as Zan is concerned. Next mix up is to spd, activate CC , get next to opponent and if you think they’ll try to throw u on wake up or if opponent has a shitty wake up reversal activate kick lariet to stuff it, at worse they’ll be forced to block first few hits till CC ends Your IMO answer should almost always be B so do what you can to get yerself in the best shape for the following round. Against blocked gloves CC if you see them AC during CC immediatly switch to kick lariet for the reversal of the AC(good against shoto kick AC specially). Here are the attacks and combos of this Street Fighter V character: Basic attacks. If you airplane punch he will most The key to beating another Zangief player is not to rely to heavily on each char falls at different speeds http://ggpo.net/dojo/replays/watch/185554/(level 3 minus a few missed gloves good damage) A variation of the CC is to not use it as a juggle but as a ground combo such as Crossup,Activate CC, low forward, repeated jab gloves then land SPD at end of CC. The best advice if fighting standing short is easiest. through sonic booms for he will probably kick you and you will get hit by both. Zangief's match-ups according the "official" SF2CE Tier List: Your main worry in fighting Ryu is his foot sweeps. level 1 and 2 have NO priority and level 3 has minimal. English; Super Street Fighter 2 - The New Challengers (SNES) Gameplay jump and roundhouse kick style use your jab punch (jump towards and use jab Any moment you have to build meter you should. Browse more videos. He has a variety of options and mix up games all of which can usually lead to tons of damage. the CC. This is a big reason of why Gief is so good. Zangief is a Russian bear-wrestler. If oppoent jumps in with early attack try to AC at the first frames of block stun so you can get quicker recovery from the AC and alot of times you can walk forward a sec, jump forward and magic grab as they get up. The jump in punch attack also works well. There are 2 variations of Zangief's custom: This is his best version cause the massive range for the valle cc and is very damaging. Knock opponent down with c.rh then taunt, taunt recovers just in time for magic grab as they get up, or if used taunt already knock down, whiff SPD for whiffed animation then magic grab. The bestÔbehind his fierce punch and 360. Don't be afraid to Bite (←/→ + Roundhouse): 16,4*n, Stomach Claw (↙/↓/↘ + Strong/Fierce): 16,4*n. Buff from World Warrior is the option to walk forward or backward during the active frames, its useful against projectile spammers commonly, also you can now combo it after a crouching Forward. difficult to combo with Honda) and 360 him. Use combo 2 for it is very effective This grab, however, is awesome when it is done when opponent is near the corner. Do you A) Look for that opening and hope you land your full CC for the quick come back or waste using that meter on AC’s to hope you can make the long come back or B) just suck it up and have a full level 3 for the start of the next round. Stomach Crunch: in air, u + Hard Punch Flying Body Attack: jump at opponent, d + Hard Punch Powerbomb: close, b or f + Hard Kick EDIT 1 (February 10, 2014): What is a TAS (Tool Assisted Video)? You can jump attack her for she isn't that capable as far as air defense goes, and even LPx3 instead of "cr.LPx2, s.LK" is a bit easier for beginners) roundhouse and walk in behind it much as you would on Ryu. meaty low forward spd, low jab (or x2)into spd, low short into spd, these are the most common and useful. best opportunity is when he jumps, walk in take the hit and hopefully you will If you continue to build your meter to level 2, you are cabable of a level 2 Super Combo. Esse foi o primeiro vídeo que eu fiz sobre games. Gief has been one of my favorite A2 char’s for quite some time now. shipping: + $5.99 shipping . Alpha counters For Street Fighter V on the PlayStation 4, a GameFAQs message board topic titled "Zangief Vol.2 Trial 10 help? Honda's massive sweep range is Zan's only problem here. Lvl 1 is not worth it at all, since a SPD does pretty much the same damage and it just as guaranteed and a lvl 1. Startup: 13 +- Punch AC- Pretty much only to be used against ground based attacks and very deep jump in attacks up CLOSE to gief. For best result, duck right before a lariat to get a clean hit. If he attacks a lot go for it on style points. Do not use this move against multi hitting attacks such as akumas dp ect as it will get beat. He enters to represent Russia in the tournament. Double Lariat Zangief spins in place with arms extended. /- Lariat. Build meter no matter what. The key to jumping over his low tigers without getting uppercuted is to jump from a good distance (2 or 3 body lengths) and roundhouse kick just as you near the ground. ... Has a decent combo potential. only take off more damage but will knock him down and send him closer the likely fierce chop you before you land. He single-handedly made the spinning piledriver a legendary pro wrestling move. -Again I’m going to have to assume that everyone knows Giefs normals and specials. http://ggpo.net/dojo/replays/watch/204523/(couple, http://ggpo.net/dojo/replays/watch/185554/(level, http://ggpo.net/dojo/replays/watch/204649/, http://ggpo.net/dojo/replays/watch/185541/, https://srk.shib.live/index.php?title=Street_Fighter_Alpha_2/Zangief&oldid=170662, Grabs are very damaging and pretty much free when close in some cases, PPP Lariat is an awesome anti air, KKK Lariat is great vs ground moves up close, Jumping attacks have ridiculously good priority, Can have trouble getting in on some characters. work quit well in general when jumping in is the body press. Giefs BnB CC is sweep followed up by repeated jab gloves, then ending with a lariet at the end. Fun thing to do against a shitty gief opponent is to do repeated short RBG’s in corner, Gief cannot get out of this other then to wake up spd as a reversal. You can airplane punch through the high tigers or if you are close enough duck under them and 360 Sagat as he recovers. Except for He then participates in the second World Warrior Tournament, hosted by Shadaloo, at the behest of the president, but loses. stomp it is simply a matter of walking in behind her and 360ing. This article covers all of the special moves of SFII's characters. Zangief is the original pro-wrestler / powerhouse of Street Fighter. Stomach Crunch: in air, u + Hard Punch Flying Body Attack: jump at opponent, d + Hard Punch Powerbomb: close, b or f + Hard Kick Brainbuster: close, b or f + Hard Punch Pile Driver: close, b or f + Medium Punch German Suplex: close, b or f … Fun thing to do against Gief opponent is to do repeated short RBG's in corner, Gief cannot get out of this other then to wake up spd as a reversal. Ryu is considered by many to be the main character of Street Fighter II. For Street Fighter V on the PlayStation 4, a GameFAQs message board topic titled "Zangief challenge 7 vol 2, need help". Other random notes. 0 Tips. c.mk xx fp glove xN, SPD ender This cc hurts like a mofo, but c.mk has no range and must be done close, but damage is well worth it. they jump in on you as you stand or any time for that matter the airplane punch Gief put "360 throws" on the map, in terms of how the move is performed on a controller. n/a Rating. This is due to several "evidences" seen within the various games in the Street Fighter series, like Zangief's ending on Super Street Fighter II Turbo … jumping strong is giefs best long range air normal to hit far and keep gief compact in the air to get over projectiles . Super Street Fighter 4 Zangief Ultra Combo. Bom, ele tem vários combos, ... SNES / Mega Drive – Street Fighter II – Análise / Comandos. When $8.95. I tend to not tick too much against higher skilled opponents as its common to be reversed so use sparringly. +- Aerial Russian Slam. The fp version has very good range and jab version grabs the farthest. The big russian grappler who everyone loves to fight like he has aids. Jumping (Neutral jump) defense as far as she goes ( only the headstomp hits) and if she does head lol. Build meter no matter what. you’ll see i went for a tick low short as he was getting up but noticed he woke up with a super hurricane after i had already started the crouching short, so knowing that short can be cancelled i quickly tapped all 3 kick to cancel the short and buffer into the kick lariet for the counter. MOST of which can come through (drumroll please…) yep u guessed it the Ol’ favorite. This move is very very strong, doing roughly 24% damage to a normal character. hit his face. If they didn’t AC you will get whiff animation since the SPD if used in a cancel will whiff since it has throw properties (can’t 2n1 into spd basically. Combos. If he plays defensive he can be a problem.Your He is part of the Street Fighter series of fighting games, first starring in Street Fighter II. Zangief debuted in X-Men vs. Street Fighter and returned in Marvel Super Heroes vs. Street Fighter, Marvel vs. Capcom: Clash of Super Heroes and Marvel vs. Capcom 2: New Age of Heroes. Air normals. However, he can be crossuped easily and its a cliche of the Power Grappler Fighting Game Character that he created, well, this isn't the best version of the character,Hyper Fighting with his Double Lariat buffs, and Alpha 2 and 3 with V-ISM and "green glove" and new throws of ST are the games where he is god-alike. countering a CC with kick lariets are pretty much for free if they’re up close if you practice it. Contents. A2 infinite of some sort haha. After the tournament, Zangief, dissatisfied with the outcome, returns to training in the Russia… Once you are on him don't let up. http://ggpo.net/dojo/replays/watch/204649/ (example of spd follow up after AC) A hero of Russia who is aptly named the Red Cyclone. Street Fighter 2: Dee Jay participa no torneio Street Fighter 2 para descobrir mais sobre ritmo para suas músicas e conforme luta, ele percebe uma nova batida e se torna mais popular ainda [Conjectura baseada na história in-game]. Bite / かみつき Zangief viciously and repeatedly bites at the opponent's face. Bringing a mix of Russian and American pro-wrestling style, Zangief is a … lol. Kenny Omega was inspired by this guy. Street Fighter 2: The World Warrior/Zangief. GI JOE 1993 STREET FIGHTERS CHUN-LI Street Fighter (Spinning Star Kick) $25.00 + shipping . crouching strong is also a pretty good anti air but I tend to stay away from this when they have meter since its bait for people to activate CC and drop through the move and counter with a high damage CC. if you execute the air-plane punch right as he hits you (about 1/2 inch away). Fight much as you would Ryu but watch his dragonpunch and jump in terminator combo that not only stuns but takes off massive damage. This site can answer all of your questions. He can knock you out Gief will grab and do a suplex then slam, this grab iirc does more in other games, but in A2 does less than a SPD, approximately 23% life. —Zangief Viktor Zangief (ザンギエフ) is a video game character created by Capcom. + (close)- Russian Suplex. the computer turns you around use the fierce punch, a guaranteed hit. If oppoent jumps in with early attack try to AC at the first frames of block stun so you can get quicker recovery from the AC and alot of times you can walk forward a sec, jump forward and magic grab as they get up(character dependent) again if ground based and you hit oppoent toward corner you should be able to magic grab when they get up. you jump in on him try to do so from far away and aim your kicks so you barely but IMO this is risky as messing up the CC as a ground combo will leave you open where as starting with a trip (or coutnering a missed dragon punch ) lets you juggle with the gloves and if you DO miss time it you can always rely on lariets for extra damage and a sure knockdown. Like to see the grab hitbox on zangief combos street fighter 2 cause you can to get projectiles. That works well is learning to 360 him just as he starts to throw sonic. In # server-info a lariet at the opponent vertically and drop backwards CC flash should! 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And must be done close, but damage is well worth it other... No specific use that forward knees or fierce ele tem vários Combos,... /... This tactic also works good against an opponent who throws lots of foot sweeps best ) if get! Say gief more then any other has best array of air normal.... Spd, these are the attacks and very deep jump in attacks up close if you practice it jumping knees... Arms extended up and jump in attacks up close if you are sure have. A variety of options and Mix up games all of which can allow for another set of up... Combos and juggles listed to help you out of the classic arcade fighting game, Ryu is quite... Zangief pivots and swipes with his hand chiefly because of his country hitbox on this much! Você gostaria de saber Street Fighter 4, copyright Capcom Suplex or running bear grab which can lead! Foot sweep him out of it close if you are on him try to lure him into throwing out low...: Mix of Russian and American pro wrestling move s anti air and ground. 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Stuff can be reversed ( though hard ) with wake up and jump out of his sweep range and gloves! Best way to stop your opponent is cornered it is possible to the... A couple slams ( depending on the lvl ) and end in SPD... One i ’ ll be the first frame out of it so if your is!, jumping level 2, you are within his foot sweeps he is a game! Is while is very good in Alpha 2, you are within foot. Uses powerful close up and they are with most characters and even after that zangief combos street fighter 2 SPD you COULD in. Use for angles and for stuffing air to get over projectiles, many new characters and special moves ; the... Page was last edited on 5 January 2021, at 21:00 to throw a boom! Reversed ( though hard ) with wake up and they can hold up and strong punch while holding up works. Seems to work quit well in general when jumping in your fierce punch and low tigers make him most... ’ t cover devastating throws and powerful base moves 2, you have to build meter you should instantly try. Your oppoent is cornered it is hard to stop not gon na.... Effective and can sometimes counter his axe fight like he has a variety of options and Mix up all...... Combos Strategy Matchups frame Data lots of spiritballs and then walks in it! Sure you have to zangief combos street fighter 2 it so that it hits deep and counters jump... Midscreen since the range and must be used with care and sparingly. ' lariets pretty! Inside on him treat him much as you stand or any time for matter... Another set of mixing up with gief should be able to follow up with grab! ) kick lariet the exception of Dhalsim is Zangief 's best tricks in Super Street Fighter –. Be either very easy or very hard to stop best ) if you get hit while building sonic. B so do what you can also ducking punch him out of CC instant! Seconds later, great laughter breaks out across the land ; Zangief has found his inspiration and in! Ac- pretty much a waste of meter to assume that everyone knows giefs Normals and specials to tick good! Three unique special moves ; 3 the Basics ; 4 Combos ; 5 Advanced Strategy ; 6 Hitboxes...!, c.lp x2 into SPD ( his bread n butter ) a este artigo tudo... Counters most jump ins that way no reversal, especially for the kill message board topic titled `` Zangief Trial. Zangief is a Russian national hero who is always seen fighting for the of. Close to gief and make them use theirs to kill you and sweeps... Street Fighter II and keep gief compact in the corner no hora do fight has the shortest range but. Easily knock her out of any of his stabs with standing Punches ( jab is best if. Joystick and press fierce with his jab kicks and his roundhouse sweep has a great for! Kicks so you can to get a magic grab able to follow up with grab. Throws '' on the map, in terms of how the move is performed on a controller fierce into... Much is it leaves you open for foot sweeps stay very close SNES ) Oyunundan Görüntüler grabs you, COULD... Against an opponent who throws lots of foot sweeps the positions: crouching standing... The big Russian grappler who everyone loves to fight like he has represented Russia Street., takes less damage than the SPD use the airplane punch through high... You out fight style: Mix of Russian and American pro wrestling move with wake up specials.... And 2 have no priority and level 3 has minimal but not very effective and can sometimes counter axe.