With Spear Master focused on single handed wielding Id have it apply to melee attacks with javalins as well. You either gain a +2 bonus to range attack rolls, or you learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a javelin or spear: Distracting Strike, Feinting Attack, Lunging Attack, Pushing Attack, Riposte and Trip Attack*. If you succeed, you either knock the target prone or pull it 5 feet toward from you. Press question mark to learn the rest of the keyboard shortcuts. Whips being practically useless in their current state! FrogReaver As long as i get to be the frog Jul 21, 2019 #5 Blue said: Swashbucklers, youre welcome! Its not a heavy-hitting damage-dealing weapon. Whip Whip Type: Martial Melee Weapon Cost: 2 gp Weight: 3 lbs Proficiency with a whip allows you to add your proficiency bonus to the attack roll for any attack you make with it. Its a little untidy, esp. If it stacks many will say a critical range of 18-20 (15%) for levels 3 through 14, and 17-20 (20%) for levels 15+ is overpowered. Maybe I'm missing something, but it felt redundant. Learn more about Stack Overflow the company, and our products. Using indicator constraint with two variables. I'm not quite sure I'm answering your question though. Please enable JavaScript to get the best experience from this site. Grapple 2. All bullets stacks. Powered by WordPress & Theme by Anders Norn. You get a +1 bump to either your Constitution or Wisdom ability score. Prerequisites: Wisdom 13 or Higher. I actually like it. The Morningstar feat looks to me like good place for the war pick to me as well. When you take the Attack action and attack with a whip, you can use a bonus action to try to shove a creature within your whip reach. A list of the finesse weapons in 5e: Dagger; Dart; Rapier; Scimitar; Shortsword; Whip; For characters with martial weapon proficiencies, here's some weapon choice tips to . Leaves 8 levels open for spells (bless gives a +1d4) and perhaps an paladin aura aswell? -Trip: Succeeds, target must Dex Save or be Prone & be bound until player releases or Dex Vs Dex contest succeeds All 3 of these points are basically the justification for any feat in 5e. Thanks! Rocking and rolling with Ragnar and Rollo. Mending PHB: Too situational. Search by name on the left, click feat name to display on the right. This makes me want to play Trevor. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. It is a "special melee attack" which means that it's done in melee (so you can't grapple from 30 feet away), and since it's an attack it interacts with other rules that care about attacks, such as the Barbarian's Rage and the Invisibility spell. You gain the following benefits: Increase your Dexterity score by 1, to a maximum of 20. Message PHB: Too situational. Let me know your thoughts in the comments are two superiority dice per rest any more powerful than Polearm Master feat? Feats. Vampire Killer is unique in that its a whip but has the head of a flail or mace attached to its end. Thorny Ki. The failure of my new weapon properties to excite the D&D masses left with me a problem, as I still want my weapon choice to mean something it drives me a little crazy that wielding a mace in Dungeons & Dragons is almost identical to wielding a quarterstaff, shortsword, scimitar or spear. When a Stalker Vigilante reaches level 2, he or she can select Whip of Vengeance as his or her Vigilante talent, and Whip Mastery is a bonus feat that can be obtained without meeting any of its prerequisites. The result is, I think, a really cool feat (you can find it below), that offers plenty of flexibility in combat situations, which still falls within the power balance of a 5e feat. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with an axe: Distracting Strike, Menacing Attack, Parry (Handaxe only), Pushing Attack, Sweeping Attack (Battleaxe and Greataxe only), Trip Attack, Brace (UA)*. Short of Rust Monsters, nearly nothing in 5e deals damage to your equipment. It made me think of important details. Because of this, Ive given it a mini Divine Smite attached to its damage. Honestly, I balanced the weapon around the fact that youll only get its slow effect 5% of the time and even then its not super powerful. Thats a hefty chunk of your action economyto pull off this maneuver. And thus, the Whip Master feat gave me my formula for virtually all of the Weapon Master Feats you can now find below. But I believe there is more to gain. 5 Sources and Notes A feat represents a talent or an area of expertise that gives a character special capabilities. What if we gave this character a way to become more of a crowd control role? While you are wielding a whip, other creatures within your whip reach provoke an opportunity attack from you when they stand up from prone while within reach of your weapon. If there was some way to make stuff like Booming Blade and the Swashbuckler's rakish audacity work with them, I'd be all about it. Axe Master: How does the extended critical range combine with the extended critical range from the Champion subclass? Reset [+] Name Ability Prerequisite Source. How do Contests and Saving Throws interact? Thats why I think theres room for this feat, focusing on a one-handed spear wielder. Report a bug That being said, youll need to use an action, a bonus action, and make 2 successful Strength (Athletics) checks to pull it off. First of all, it requires you to not be using your whip to restrain a creature. Seriously, this thing is ridiculous. Thorn Whip 5E is exclusively a Druid spell, so all Druids have the ability to cast it, as well as anybody who has access to their spell list through the feat Magic Initiate. No, it was for Nicholas Cage. Same goes for Great Weapon Master. What check would my PC roll to escape if he were grappled by a mimic? So I didnt quite get around to sickle, trident and war pick, nor blow gun, darts, net or sling, but between the martial feats in the Players Handbook and these, I think 95% of peoples weapon fantasies should be covered by now! July 13th, 2020. Name Ability Prerequisite. New weapon properties are not for everyone, it seems! Instead, we could create a proper niche for the weapon so that martial classes, in general, might consider it. Why are Suriname, Belize, and Guinea-Bissau classified as "Small Island Developing States"? Search by name on the left, click feat name to display on the right. Taking a look at the whips mechanics we can clearly see that theres a niche carved out for the whip. Is this homebrew "Acrobatic Grappler" feat balanced? dndbeyond.com forum tags Hi, I'm Duncan. And halving damage is something we should be used to with Dexterity saving throws etc.. What I like about it is that clerics often fight with blunt weapons and this pairs well with the war clerics Divine Strike ability, or even the paladins Divine Smite (my intention is that damage dice from divine powers would do full damage. Acid Arrow (2nd), Range: 90 feet: 4d4 + 2d4 acid damage (with guaranteed damage even on miss) is great to be able to apply from range and past cover. This way you essentially get a +2 weapon with a small, flavorful perk. It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. This is the main reason why I created the feat. Otherwise, it's competing against Slasher and imo falls a little short. LikeGhost Riders Chain, theSuccubis Toy is a whip that is able to cast spells using some stored charges. While hiding behind a shield of course. When a creature hits you with a melee attack which you can see, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially parrying the blow. Beastmasters Daughter D&D 5e Module Review. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a bludgeoning weapon: Distracting Strike, Menacing Attack, Pushing Attack, Trip Attack, Brace (UA)*. A feat makes it a) optional, b) an investment and c) makes a characterbetter at something theyre already doing. It embodies training, experience, and abilities beyond what a class provides. I felt that in order to compete with a +2 Dexterity score increase, there was still room for a superiority die in the feat. Because it's a weapon-specific feat, comparing it to the "Revenant Blade" feat is more appropriate. I may well come and finish the job over time. My first idea was to use this: "Similarly, when your half-orc barbarian uses a display of raw strength to intimidate an enemy, your DM might ask for a Strength (Intimidation) check, even though Intimidation is normally associated with Charisma. Ive combined the two into one feat, but not wanting to throw Defensive Duellist on the scrap heap, Ive brewed in an integration of DD that really gets this feat combo purring with more frequent ripostes. 5th Edition D&D design tries to avoid class features and feats that support specific weapons. Im considering ruling that the spear is a always a reach weapon (without requiring a feat) as this reflects real world usage both single and dual handed. Otherwise, I think it's a cool idea. Unfortunately, I havent had a chance to playtest the feat or the items just yet. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. A while back I tried to add some realism and complexity to weapons in 5th edition, and create mechanic distinctions between the list of arms in the Players Handbook, so as to offer players a meaningful choice when selecting their equipment. Originally I was worried about a dual-wielder usingReel as a way to gain 5ft. The special attack of the Abyssal Whip in Runescape was to drain an enemy players run speed. Homebrew is fun, and we like to have punishments for poor rolls for balance. A die is expended when you use it. Heres what my Anti-Tank Eldritch Knight uses the Whip for. I am newbie to DUNGEONS AND DRAGONS, And learning as many stuff i can learn about this sensation. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. communities including Stack Overflow, the largest, most trusted online community for developers learn, share their knowledge, and build their careers. I do also believe that weapon properties should play a larger role in D&D, and that anyone should be able to benefit from a polearms length hence the long property I made here: https://www.hipstersanddragons.com/new-weapon-properties-5e-dnd/. You regain your expended superiority dice when you finish a short or long rest. You gain one superiority dice, which is a d6. Who wins a Grapple contest if the checks tie? You gain the following benefits: You become proficient in whips, if you are not already. forcing a strength saving through on a successful attack to potentially disarm your opponent in the same way you trip or grapple. Dec 12, 2018 - Whips in D&D 5e are pretty abysmal. Not sure the benefits of reach when you can just shoot it from even further away. Design Notes: Critics will say the miss by 1 is fiddly, but when youre that close to hitting you always do the maths, so you know. However, it's actually a bit worse than a dagger since you can throw one 20/60 ft. Simple Weapons Martial Weapons Ammunition Setting Specific Weapons Dragonlance Source: Dragonlance: Shadow of the Dragon Queen Weapon Properties Yet, so many rogues already use bows or crossbows which gives them even more distance between the enemy compared to a whip. *Plus Blinding Strike, Combination Attack, Crippling Attack, Defensive Stance, Disabling Strike, Preemptive Strike (Handaxe only), Showboating Attack and Whirlwind Defense (Battleaxe and Greataxe only) if you want to include my homebrew manoeuvres in your game. Lots of great ideas. Anyhow, if you like 75% of what Im doing here (Im not expecting us to agree on everything! A class without access to other reach weapons now has one that they can rely upon. Range: 30 feet. +1 Whip Master Feat (5e) Whip Master Once per turn, one of your attacks with a whip can deal an extra 1d4 damage to a target on a hit. How Does the Chef Feat Work in 5e? Allegedly there is no measurement of its maximum length, but I figured a 30 ft. range was more than fair for D&D 5e, mechanically speaking. After that I am not sure. One of the biggest issues is that a rogue would be great with a whip but they cant use one since they lack proficiency with whips. The Abyssal Whip is a powerful weapon and extremely accurate. I mean, its canon, I couldnt resist. I am thinking pally for smites or rogue for sneak attack. But with that being said, the same classes withextra attack that would benefit from using the whip over throwing daggers also have access to way better weapons. A plus 1 is very meh, but clearly a shield is still useful so a +2 is too strong. STR-based Bear Totem with Sentinel, presumably? I suspect some will see it as overpowered, but Im not inclined to worry too much about game balance. When you make an attack roll with a weapon that deals bludgeoning damage and you miss by 1, you hit instead, dealing half your usual damage. You regain your expended superiority dice when you finish a short or long rest. Im curious if you have had a chance to play this? Can the wielder still use the whip to deal damage? Many thanks to the Wuhan Food Market Sanitation & Standards Office for these fun, financially crippling times!). Instead, I opted for it to simply half the targets movement speed for a turn. They are a finesse weapon withreach. The final ability you get is very situational, though could potentially be cool. Disarm / Push / Pull / Bind / Damage must be stated. I decided to give it a +1 to hit aid in its accuracy and 1d4+1 additional slashing damage. Each feat offers a way to become better at something or to gain a whole new ability. Ok, yeah I think your version is pretty good and seems more realistic too. *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike, Preemptive Strike, Showboating Attack, and Whirlwind Defense, if you want to include my homebrew manoeuvres. You can skip right ahead to the following feats: Axe Master Bludgeoning Master Fencing Master Flail Master Knife Thrower Morningstar Master Short Blades Master Most of the entries in the NAME column of the output from lsof +D /tmp do not begin with /tmp. Shadow Whip. Stacking hexblade (cha to damage), thirsty blade (+cha with your hex weapon), oathbreaker paladin's aura of hatred (+cha to weapon), and dueling fighting style (+2 to damage)can make any weapon pretty fierce +17 flat damage is nothing to sneeze at, especially if you start eldritch or divine smiting on top of that. It may not display this or other websites correctly. Besides DEX paladins andDEX fighters withDueling fighting style, rogues wouldn't be hindered by the small damage die either, but you'd have to pick up proficiency through multiclassing or feats. I did finally add the same restriction to recovering expended dice, as the Sword Master feat, for the same reasons given previously. Plenty of other famous characters use whips and look slick as hell doing so. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 5/bound until player releases or Dex Vs Dex contest succeeds Feats. Plus one superiority die alone is a bit underwhelming. I dont like the maneuver dice mechanic, but thats my personal preference not an inherent problem with the idea. *Plus Combination Attack, Crippling Attack, Disabling Strike and Showboating Attack from my homebrew maneuvers. +17 flat damage is nothing to sneeze at, especially if you start eldritch or divine smiting on top of that. When I came upon the solution I knew it was right (It was originally once per round, but after a suggestion in the comments section I amended to once per attack action, to fit in with action surge). You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a flail: Disarming Attack, Distracting Strike, Lunging Attack, Menacing Attack, Trip Attack, Brace (UA)*. Choose this feat, choose Find Familiar, and select the pet of your choice. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 10 & be bound until player releases or Dex Vs Dex contest succeeds Learn more about the Wizard of Combat GMing course and my D&D 5e Combat course here! Design Notes: Theres a bit of confusion over the spear in the official rules for me. Welcome to my blog and do subscribe to stay in touch! You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a dagger or shortsword: Disarming Attack, Distracting Strike, Evasive Footwork, Feinting Attack, Precision Attack and Riposte*. However, its actually a bit worse than a dagger since you can throw one 20/60 ft. Feats should be more generic than having so many options, although it isnt bad of course. For any melee character withextra attack,a whip does pull-ahead in the long run. We'll break down the rules interactions for this potent feat, and why it's the favourite pic Shop the Dungeon Dudes store. I took inspiration from theOld School version of the Abyssal Whip for this interpretation. They dont need extra bonuses to their maneuverability withcunning action. The Barbarians Reckless Attack gives advantage on attack rolls, while Champion gives an extended critical range, combined the result should be a lot of criticals. I didn't think the specification was necessary. Thanks everyone. Less about the whips being finesse weapons and more about how the character needs to make Str (Athletics) to maintain the grapple. When wielding a whip, you can attempt to grab another creature using your whip. Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. Of course that raises the problem that a rogue can now do their sneak attack damage with a whip, which is a bit silly for me as a DM, Id probably offer half damage on sneak attack dice. Mostly I wanted to reflect the versatility of swords in combat they dont hit as hard as a top heavy axe or mace, but they are faster to swing, easier to parry and counter with, and they are sharp all over. I believe the blow gun, darts, and sling benefit from Sharpshooter and so arguably dont need their own feat. (I certainly would never offer the greatsword it although then again maybe you could grant greatsword finesse with a feat, if you set a Strength minimum of 13 for example). Dont be giving me none of your house rules. A die is expended when you use it. Feats 5e This online application will allow you to list and filter all the DnD 5e Feats with severals options.